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No Cheating SpeedRun in One Segment for Mere Mortals In any case, just place it on the ground and hop on it, then simply jump onto the first step.
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Another way is to crawl under the steps and shift it by grabbing it between the steps. It is possible that it rolls close enough to grab, but if not, you can usually shoot a portal under where it landed, and then grab it once it falls through. While not the intended method, it is not hard to use the camera to give enough height to just jump onto the step. Your forward momentum will carry you out of the fixed orange end of the portal on the panel onto the steps, and then you can go into the next room. What you can do then is create a portal in a wall, then walk into the wall from a little distance away. From there, look up and back to see the fixed orange portal. First notice that you cannot jump high enough to reach the first step.
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Portal to the Past: The central mechanic of this mod, the ability to shoot time portals.This can be a bit annoying, especially if you try to make a tower using a present and future cube. No Ontological Inertia: If you change the present in any way, even so far as to just tap a storage cube once, everything in the future is instantly corrected to where it should be.No Name Given: We never find out the name of the AI, just that it's male.Future cubes can touch present cubes, but as soon as the present one moves an inch, the future one will disintegrate. Can be toggled on and off with the press of a button. Hologram: Used to show the location of portals and cubes in the future or past, when in the other.Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan. Foreshadowing: At the end of Test 12, the AI once mentions that they can't make infinite clones due to the "(stupid?) rules of quantum mechanics", and the only way to create a new you is if you die first.
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Emergency Temporal Shift: The player character uses the time portal to escape the crushers near the end.In addition, actions in the present affect the future but not the other way around. Some devices like light bridges and fizzlers will only work in the present, while structures such as stairs, glass panes or portalable walls may be destroyed in the future. Dual-World Gameplay: Puzzles revolve around traveling between present and future.The AI acknowledges your creativity and provides a time portal to get you back on rails. Developers' Foresight: Puzzles are designed to be solvable in only one timeline, but clever or skillful players can manage to exit the puzzle chambers in the "wrong" timeline.The final urging is noting that it's the only non-lethal option, since the other option is dying of thirst. Continue Your Mission, Dammit!: At the beginning, the AI urges the player to travel through the time portal if they don't do it immediately.If you move a box or place a portal in the present, this will be reflected in the future. The player can place a portal allowing them to move between the present version of a test chamber and its counterpart 20 years into the future at will.
#Portal reloaded walkthrough chamber 20 mod
Causality Mechanic: This is the primary new mechanic this Game Mod adds.